Blender 2.8 Game Character Creation

——   Created by Darrin Lile

Learn to Create Game Characters with Blender 2.8 and Unity

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Course
56
Lessons
9h 06m
Lesson time
beginner
Skill level

More about this course

In this course we’ll create a game character using Blender 2.8, and we'll export it to Unity and configure it so we can control it in the game engine.

Throughout the course, you will learn:

  • 3D Modeling in Blender 2.8
  • UV Mapping
  • Texturing and Sculpting
  • Baking a Normal Map
  • Rigging a Character in Blender 2.8
  • Animating a 2D Face with Grease Pencil
  • Creating Animation Cycles for a Video Game
  • Exporting a Character and Animations from Blender 2.8 to Unity
  • Creating a C# Script in Unity to Control a Game Character

Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.

Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.

If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.

56 Lessons

0:01:35
Introduction
free preview
Modeling the Character
0:10:15
Modeling the Head
free preview
0:09:56
Creating the Torso
0:10:34
Modeling the Legs
0:11:01
Creating the Arm
0:10:15
Beginning the Hand
0:10:10
Finishing the Hand
0:09:18
Beginning the Hair
0:07:58
Finishing the Hair
UV Mapping
0:10:44
UV Mapping the Hips
free preview
0:09:30
UV Mapping the Head and Torso
0:10:14
UV Mapping the Leg and Arm
0:07:52
Creating a Unified UV Map
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Class benefits

  • Certificate of Completion
  • 30 day satisfaction guarantee
  • 24/7 streaming access
  • Direct teacher access
  • 9h 06m of on-demand video
  • 6 downloadable files
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About the instructor

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for …

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