US $19.97

Blender 2.8 Game Vehicle Creation

——   Created by Darrin Lile

Learn to create a game vehicle in Blender 2.8, Substance Painter, and Unity

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22h 01m
Lesson time
Skill level

More about this course

Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:

  • Blender 2.8 Modeling Tools and Modifiers
  • UV Mapping a Complex 3D Model in Blender 2.8
  • Creating a Color ID Map
  • Exporting FBX files from Blender
  • Texturing in Substance Painter
  • Baking a Normal Map in Substance Painter
  • Configuring a Vehicle in Unity

We will begin by modeling an Oshkosh-M All-Terrain Vehicle. We’ll go over the modeling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. We will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map.

From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.

If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.

121 Lessons

Introduction and Set-up
4 mins
free preview
10 mins
Importing Background Images
free preview
9 mins
Considering Scale
Modeling the Front of the Vehicle
10 mins
Beginning the Hood
11 mins
Extruding the Hood
11 mins
Finishing the Hood
10 mins
Modeling the Front Fender
14 mins
Finishing the Front Fenders
10 mins
Beginning the Front Bumper
10 mins
Continuing the Front Bumper
13 mins
Front Bumper Details
8 mins
Booleans, Ngons, and Tris
Creating the Cab and Doors
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About the instructor

It you!
Darrin Lile
  • 8 courses

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees …

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Class benefits

  • Certificate of Completion
  • 30 day satisfaction guarantee
  • 24/7 streaming access
  • Direct teacher access
  • 22h 01m of on-demand video
  • 5 downloadable files
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