Blender and Motion Capture

——   Created by Darrin Lile

Learn how to use Motion Capture animations in Blender

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Course
27
Lessons
2h 51m
Lesson time
intermediate
Skill level
$19.97
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More about this course

Using motion capture data in Blender is a great way to create amazing animations, and it has never been easier to get started. In this course you’ll learn how to create, import, and configure motion capture data to be used in Blender.

To do this we will need a character, so we'll use Character Creator 3 to quickly create a character to be used for this process. You can also just download the finished character, or use a character of your own.

We will then import the character into Blender and set-up the rig using a Blender add-on called Auto-Rig Pro. It has some great tools to retarget the motion capture data to the character, and to adjust the character to get good looking animation.

Next we'll use the Perception Neuron motion capture suit to create character animations. It’s a relatively low-cost system that allows you to get some really nice motion capture for your characters. But in a lecture at the end of the course, I’ll also show you how to use a pre-made motion capture file downloaded from the Mixamo website.

In the next section you’ll learn how to import the motion capture file and retarget it to your Blender character. We’ll talk about how to create a Bones List preset file and how to use Auto-Rig Pro’s Interactive Tweak tool to adjust the rig for better animation. And we will do a bit of Weight Painting to fix any deformation issues.

Finally, you’ll learn how to bring your animated character into an existing scene and render out the final animation to a video file.

27 Lessons

Introduction
0:01:59
Introduction
free preview
Creating a Character in Character Creator 3
0:05:32
Creating a Character in CC3
free preview
0:06:51
Modifying the Character's Face
0:05:45
Bringing the CC3 Character into Blender
Character Set-up in Blender
0:02:20
Removing the CC3 Rig
0:02:19
Deleting the Hidden Faces
0:02:55
Adjusting the Materials
Using Auto Rig Pro in Blender
0:09:08
Creating the Reference Bones
0:09:46
Placing the Joints
0:09:52
Generating the Rig and Binding the Character
0:05:38
Setting up the Eyes
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Class benefits

24/7 streaming access
30 day money-back guarantee
Teacher Q&A
2h 51m of video content
3 downloadable files
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About the instructor

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for …

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