US $19.97

Create an Animated Character in Blender 2.9

——   Created by Darrin Lile

Learn to create an animated character in Blender using only open-source software

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Course
89
Lessons
14h 31m
Lesson time
all
Skill levels

More about this course

Welcome to "Create an Animated Character in Blender 2.9." This course uses only open-source software, Blender and the paint program Krita, to create an animated character from the first polygon to the final rendered animation.

We will begin by first bringing in the reference images of the character. And use Blender’s modeling tools to create the face with proper edge-flow for animation. We’ll create the hands, the feet, and the clothes. And when the modeling is done, we will UV map all the parts of the character, and we will use that UV map for our texturing.

In the texturing phase, we will use Krita to create the textures for the clothes, and Blender’s own Texture Paint tools to paint the details of the skin. You’ll learn how to use Blender’s Particle System to create, cut, and comb the character’s hair.

And then we will use Blender’s Rigify rigging system to set-up the bones of the character. We will bind the character mesh to the rig, and adjust the weights to improve the deformations.

And when all of that is done, we will begin animating the character. You’ll learn how to set-up a reference video in Blender’s interface, how to animate character movements, and how to create lip sync animation for a dialogue track.

In the end, we will add the music and sound effects, and then render the final animation to a video file.

If you’ve ever wanted to create your own 3D animated character, then this course is for you. Using all open-source software, this course goes through every step of the process. So join me, and learn how to Create an Animated Character with Blender 2.9.

89 Lessons

Introduction
2 mins
Introduction
free preview
9 mins
Importing Reference Images
free preview
Modeling the Character's Head
11 mins
Beginning the Loop Mask
8 mins
Completing the Loop Mask
12 mins
Pulling the Face Into 3D
15 mins
Adjusting the Face and Adding the Eyes
10 mins
Extruding the Forehead and Top of Head
10 mins
Creating the Back and Sides of the Head
13 mins
Extruding the Neck
11 mins
Creating the Ears
13 mins
Creating the Inner Mouth
9 mins
Adjusting the Lips and Extruding the Tongue
11 mins
Beginning the Gums
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About the instructor

It you!
Darrin Lile
  • 8 courses

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees …

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Class benefits

  • Certificate of Completion
  • 30 day satisfaction guarantee
  • 24/7 streaming access
  • Direct teacher access
  • 14h 31m of on-demand video
  • 10 downloadable files
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