US $19.97

How to Design Game Levels & Adventures for Video and Tabletop

——   Created by Lewis Pulsipher

How to design entertaining episodes for video and tabletop games: levels, stages, adventures, scenarios, missions

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Course
45
Lessons
3h 18m
Lesson time
all
Skill levels

More about this course

This is a class about how to design episodes for games (both video and tabletop) - call it level design or adventure design - rather than how to program them. (Level design is a subset of game design.) There is no instruction in using specific software, for example, but a lot about what to put in the level (and not put in it). Adventures (for D&D) preceded video game levels, and levels follow the same principles as those adventures. 

In games that require episodes (stages, missions, levels, adventures), the episode designer is the person who delivers the enjoyment to the players. 

Entire books have been written about level design, though much of the material in these books describes how to manipulate a specific level editor such as Unreal III. There's not so much in these books about the actual design of levels/adventures. This course is strictly about design, not production, though we do discuss documentation. 

Who this course is for:

  • There are two major audiences: those who want to make levels for video games, 
  • and those who want to design adventures for tabletop RPGs
  • It may also help those making scenarios for wargames

45 Lessons

Introduction
3 mins
What you'll discover
4 mins
How this class works
5 mins
This is not about software, it's about design
4 mins
You'll understand this better if you know some game design
3 mins
Platformers, no
5 mins
Start writing things down NOW
What Is Level/Adventure Design
5 mins
Why design levels/adventures
5 mins
What are you trying to accomplish?
4 mins
Who is the audience, and what is the player going to do?
5 mins
The process of creating a level/adventure
3 mins
Level design documents (video games only)
Questions You Must Consider When You Make A Level/Advenuture
5 mins
Originating a level/adventure
View more lessons +

About the instructor

Lewis Pulsipher
Lewis Pulsipher
  • 1 student
  • 5 courses

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is …

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Class benefits

  • Certificate of Completion
  • 30 day satisfaction guarantee
  • 24/7 streaming access
  • Direct teacher access
  • 3h 18m of on-demand video
  • 1 downloadable file
  • 3 peers to work with
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