An introductory course into game development in the Godot engine. In this course, you will learn through the example of setting up a 2D platformer, coded from scratch, and set up a working prototype that you can build from. We will create a working player controller with double jumping, wall jumping, and a bounce attack as well as two enemies that use waypoint movement and respond to area triggers. Learn how to setup projectiles as an extra way of having enemies attack your player character. For building levels out, we use the Godot tile-map system and auto-tiling for faster level building. We use gdscript as the coding language because it is very fast to test with and intuitive to write and understand similar to python. This course is meant for beginners but is code heavy as we will be writing everything ourselves. As we code, I take the time to explain every step so you can understand the logic behind making changes and not just the line of code character for character. For art assets, we prototype with Pixel Adventure 1 and 2. Links to these can be found with the first video in the course for you to use to follow along.
Finished Reference Project
Our class project is to create the framework for a working 2d platformer game. By watching and following along the course videos, you should be able to get there. At a minimum, try to do the following...
From there, here are some extras you could add to bring a bit more life to the game
You can find the same art assets used in the videos from here
OpenGameArt is a great site to find music or sound effects you might use for your game. Here are a couple links to music packs
My philosophy in information technology and learning in general is that video learning is the best way to learn for yourself. I can provide the videos but it's up to you as my student to absorb and practice the information to become a more educated and skilled person.
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