In this class, I will walk you through the process of modelling a character that you can 3D print.
We will be using a simple pencil sketch or any concept art you would like as our base image to work from. It is good to pick a simple image / concept. We will start off with modelling basic geometric shapes and forms to create our exciting character. I will walk you through the ins and outs of our basic workflow of modelling in Maya. I'm really excited to teach this class and I hope everyone enjoys this process!
Model a Simple 3D character in Maya.
Create a character based on a drawing or reference. You can work from any image you would like, or you can follow along with me.
Once you draw or find your concept image, start blocking out the character in Maya with basic Geometry. Try to get the basic forms before detailing. Head, Torso, Arms, Legs, Hands, and Feet.
Refine the basic forms and clean up the edges and shapes by adding supporting edges or other detail elements. Try to always check back to your concept image so you can stay on track.
Export your character from Maya to Zbrush for clean up and double checking out geometry.
Check and create the scale of our character and export the STL file (3D Print File) from Zbrush.
Double check our printable model in Netfabb (or another prepping software).
Bonus Points: Render your character in Keyshot.
Post your character!
Thank you everyone for taking my class, I am thrilled to have you here! I hope you will learn a lot of useful tips and create some fun printable characters. Also to help you, I'm attaching size cubes as well so that you can correctly scale your character for printing.
I'm really excited to see what everyone comes up with! Please post your projects in the projects section, or if you have any questions or comments please leave them below.