US $19.97

Scene Creation with Blender and Substance Painter

——   Created by Darrin Lile

Use Blender and Substance Painter to create an interior scene for animation, games, or architectural visualization

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Course
107
Lessons
16h 30m
Lesson time
beginner
Skill level

More about this course

Would you like create realistic environments for animation, architectural visualization, or games? Then check out "Scene Creation with Blender and Substance Painter."

In this course you will learn how to:

  • Use Blender's modeling tools and modifiers
  • UV map 3D objects in Blender
  • Prepare 3D models for export to Substance Painter
  • Create realistic PBR textures for 3D models in Substance Painter
  • Create an Export Template in Substance Painter to be used for Blender
  • Apply PBR textures in Blender
  • Add lights to a scene in Blender
  • Render a scene using both the Cycles and Eevee render engines in Blender

We will go over Blender’s modeling toolset and use blueprints to build up the walls, doors, and windows of the scene. We also will use reference images to help us model each piece of furniture in the various rooms.

You'll learn how to UV map 3D objects and how to prepare each one for export to Substance Painter as an FBX file. In Substance Painter we’ll create realistic PBR textures for our models, and you’ll learn how best to set-up those textures for use in Blender.

After we add the textures in Blender, we will begin working on the lighting. We’ll add spot lights and area lights to the scene and we will render the scene out using both Blender’s Cycles render engine, and the new Eevee render engine. You’ll see the differences and benefits of both.

All the project files are available for download, as well as all the reference images.

Start creating your own 3D environments in Blender. Get "Scene Creation with Blender and Substance Painter" today!

107 Lessons

Introduction
2 mins
Introduction
free preview
10 mins
Importing a Reference Image
free preview
9 mins
Setting the Proper Scale
Modeling the Rooms
10 mins
Beginning the Walls
11 mins
Creating the Interior Walls
14 mins
Tricks for Aligning the Walls
11 mins
Continuing with the Walls
12 mins
Using the Boolean Modifier
10 mins
Creating the Openings for the Doors
13 mins
Finishing the Window Openings
11 mins
Beginning the Window Frames
11 mins
Finishing the Window Frames
12 mins
Starting the Office Frames
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About the instructor

It you!
Darrin Lile
  • 8 courses

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees …

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Class benefits

  • Certificate of Completion
  • 30 day satisfaction guarantee
  • 24/7 streaming access
  • Direct teacher access
  • 16h 30m of on-demand video
  • 25 downloadable files
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