Sculpt a Character from the Post-Apocalypse

——   Created by Josh Dunlap

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Course
14
Lessons
53m
Lesson time
intermediate
Skill level

More about this course

Have you ever wanted to take your character further than a sketch? Now you can!

Here is your chance to learn how to make the leap from your drawn character design into a fully realized 3D sculpt of that character.

Picking up from where we left off with "Create a Character from the Post Apocalypse", I'll take you through the process on how to interpret shapes from the 2D drawing into something that is readable and appealing from all sides in 3D.

The course project

Create a character that will fit into this world. Follow along with the videos to make an appealing and readable character in 3D using Zbrush. Throughout the class, we will discuss form, proportions, shapes and how we translate those from the concept of drawing. If you haven't already, please check out my class on 2D character design, "Create a Character from the Post Apocalypse", where you will learn how to design and concept a character. Not a requirement but may be useful to check out if you're interested in the full process.

I hope everyone enjoys this class it was a lot of fun to bring this character to life! I can't wait to see everyones' projects!

Thank you--

14 Lessons

0:00:59
Introduction
free preview
0:17:37
Zbrush Introduction
free preview
0:01:48
Roughly Block in the Character
0:01:38
Make the Body
0:03:21
Refine the Face
0:05:42
Create the Jacket
0:02:46
Create the Pants
0:04:46
Create the Hair
0:02:44
Create the Shoulder Pads
0:03:41
Create the Hands
0:04:06
Refine Face Edges
0:02:36
Quick Polish and Detail Buttons
0:01:16
Face Paint
0:00:43
Final Thoughts
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Class benefits

  • Certificate of Completion
  • 30 day satisfaction guarantee
  • 24/7 streaming access
  • Project included
  • Direct teacher access
  • 53m of on-demand video
  • Have a coupon?

About the instructor

Digital Artist based in Los Angeles, CA.

I specialize in 3D Character / Hard Surface Sculpting and Design for the film, gaming, and collectibles industries. I currently work at Legacy Effects as a 3D Artist and have worked with companies such as Marvel, DC, Toyota, The Mill, Magic Wand Studios, Sideshow, and …

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