From simple games using single images to complex games using classes and 100 sprites, this course will cover it all!
Have you learned the fundamentals of Python and then asked yourself; what's next?
If so, consider taking this course which will start you on your journey to making your own playable, fun, and rather addicting video games using Python and the Pygame library.
So often, when students ask for advice they are told to, "Go build something" or "Get involved on a project" but have no idea what projects to build or get involved in.
This course will set you on your way! In this course I will walk you though, step by step, on how to to design the layout and the functionality of 7 unique, engaging, and most importantly, FUN games. By the end of this course, I promise that you will be coming up with your own game ideas and feel confident enough in your abilities to create them.
In my experience teaching computer science, students tend to flourish under the basics but hit a wall when we approach object oriented programming. The shift to using Classes as a way to structure code is difficult and often times students don't have enough exposure to meaningful examples of how to use Classes to help make complex code more efficient. I believe by the end of this course, you will understand how to use classes.
This course is designed in such a way that NO KNOWLEDGE OF CLASSES is needed to start! We will begin by learning the fundamentals of the Pygame library and video game design concepts as we move onto making 4 very fun arcade style games.
We will then review/teach concepts of classes and inheritance in Python as they are crucial tools to help us take our games to the next level using Sprites and Sprite Groups. We will spend some time learning more intermediate concepts such as how to use sprites, sprite groups, and various sprite collision detection methods as we move onto making 2 intermediate level games.
The third portion of this course will focus on more advanced topics such as creating a tile map and using/reading it to create more complex level designs, using 2 dimensional vectors to aid with more complex player movement such as running and jumping under forces of friction and gravity, and adding character animations to make our games really come to life! We will use these more advanced concepts as well as all of our previous knowledge to make one last game that will be a great final project for you to show off!
I'm really proud of this class. I really believe it not only is a great learning experience but it is also A LOT OF FUN! I hope you consider joining and taking part in the learning.