UX VR: How to Design Movements that Defeat VR Motion Sickness

——   Created by Adriana Vecchioli

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NEW
Course
9
Lessons
27m
Lesson time
intermediate
Skill level
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More about this course

I’m a multidisciplinary designer and technologist in XR, with over 7 years of experience working for tech startups and major brands like Twitter, NBA, Warner Bros. and Viacom. I started my AR & VR studio Velvet Unicorn out of a true love for immersive storytelling.

This class outlines one of the secrets weapons in my VR UX process: a Movement Mechanics Framework that defeats motion sickness.

Nausea and dizziness are the bane of virtual reality and they could kill your VR games and 360 films. This can be avoided by following my techniques to design a movement & navigation system for your main player.

You will understand the causes of motion sickness, how to mitigate its effects and how to design a VR experience that will make your users want to cruise for hours.

The movement mechanics framework applies to VR gamesapps and 360 filmmaking.

Using this framework, students will create a flowchart showing how a player can move in VR in their class project, to design beautifully intuitive navigation and movements.

The course project

Create a flowchart showing how a player can move in VR.

The flowchart must list at least one trigger and one resulting action.

The trigger controlled by the user or not, for instance pressing a button to accelerate or being teleported when entering a hotspot.

Examples of actions are: walk, stop, drive, fly, teleport, accelerate, decelerate, ... Be crazy!

9 Lessons

0:01:31
Welcome to class
0:02:42
What is motion sickness and its causes?
0:03:47
The pitfalls to avoid part I
0:04:21
The pitfalls to avoid part II
0:05:45
What to do: UX best practices
0:03:49
Focus on 360 VR filmmaking
0:02:10
Individual perception & breaking the rules
0:01:12
Your class project
0:02:19
It's a wrap
Enroll in this course for $19.97
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Class benefits

  • Certificate of Completion
  • 14 day free trial
  • 24/7 streaming access
  • Project included
  • Teacher Q&A
  • 27m of on-demand video
  • Have a coupon?

About the instructor

HELLO, NICE TO MEET YOU


Thank you for checking out my classes here on Arbington. I’m a multidisciplinary designer and technologist in XR, with over 7 years of experience working for tech startups and major brands like Twitter, NBA, Warner Bros. and Viacom. I started my AR & VR studio Velvet Unicorn …

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